Personal Class class ranking of the classes i used at least once for full tactician playthroughs:ĭon't do this tier: Telekinetic Abuser: Powerful, Boring and will end any and all fun you have in the game's comabt in the long run.Ī tier: Battlemage (Melee Mage with focus on Sparkmaster), Enchanter (Hydro/Aerothurge) Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Pariah by squishysquidmonkey is an interesting gimmick, and at least a third of the skills are worth using.Ĭan recommend all of these as fun, can't recommend any as "balanced", that's a silly term.Looking for a Group to play with? Try this thread || Discussion Overview The rest of the skills are pretty good but not much to write home about. Resonator by Tobin introduces the single most useful skill in the entire game in the form of an aoe vacuum succ that puts every enemy within range at your feet, unresistable by armors, so don't use it if you want to preserve "balance". on par with vanilla, the most out of all these: on the one hand enough of skills are good and useful, on the other hand you don't have the AP to use them. That said, Odin's lelement reworks don't change too much, so stick to them if you're unsure Umbra is a much, much better backstabby rogue thing which includes skills from vanilla scoundrel, warfare and necro and his Spectre is a very decent necromancer archetype.īrum's monk is on the weaker side by itself, i.e. Mod creators try to keep things "balanced", but they can't, because the game is easily solvable when you know what to do, and when you know what to do, you aren't really "challenged", are you. Further, the meta of vanilla is heavily skewed to favour throwing oneshots around, so stacking damage will always look "op" compared to tankyheal controls. Vendor Prices, Bartering & Attitude FormulaĪll mods are stronger than vanilla, because those that aren't just wouldn't be used until they are. Looking for a Group to play with? Try this thread || Discussion Overview
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